G-code supported blocks |
The TML to G-Code converter supports the following G-code words, implemented with the restrictions presented below: G-code words supported
M-code words supported
Other words supported
Remarks:
The G-code letters supported by the G-code to TML converter are: G-code letters supported The G-code to TML converter supports the following G-code parameters, which could be set anywhere, in the program: G-code parameters supported
The G-code to TML converter supports the following operands:
G-code to TML converter restrictions
G-code blocks not supported. The following G-code or M-code blocks are ignored: G38.2, G40, G41, G42, G43, G45, G49, G61, G61.1, G64, M6.
If the G-code file contains other G-code then the one presented above, an error message will appear: “Error at line x: unknown G-code yy !” (x is the line number from the G-code file and the yy the G-code that couldn’t be interpreted or ignored).
The converter doesn’t support any start or program end indicators.
The converter imports only files with .gnc extension.
G-code program length. The length of the G-code program is limited to the multi-axis Motion Controller available memory for TML programs. You can set this information by selecting in the Project window left side the Motion Controller application, and press the Memory Settings… button. The table below shows how many memory locations are needed for G-code implementation: G-code block size
Remark: Every time the G-code sets a new motion moving plane, an initialization of 36 - 64 words has to be added. Therefore G-code programs with many plane changes will use more memory than those with few plane changes. At maximum, a simple G-code file can have up to 760 lines.
See also:
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